National Repository of Grey Literature 11 records found  1 - 10next  jump to record: Search took 0.01 seconds. 
Skeletal Animation for GPUengine
Minařík, Antonín ; Milet, Tomáš (referee) ; Starka, Tomáš (advisor)
This paper deals with studying skeletal animation techniques, and the subsequent design and implementation of skeletal animation extension for the GPUEngine library. The theoretical part describes the techniques of animation, skeletal animation and skinning. The following is an analysis of existing skeletal animation systems. The proposed solution seeks to reduce the data redundancy in the memory while rendering more skeletal models. According to the design a basic skeletal animation system has been implemented. Furthermore, a demonstration application has been created showing the skeletal system's use. The resulting skeletal system can be used in simple 3D applications and can serve as a basis for further works.
Graphic Engine with Scripting Support
Pol, Leoš ; Švub, Miroslav (referee) ; Vyskočil, Michal (advisor)
The objective of this bachelor's thesis is to propose solution for a cross connection between specific graphic engine and a skripting language. Implementation this proposal into a demo application and present further continuing of this project.
Graphics Scene Visualization Using OGRE Library
Ondrejíček, Marián ; Navrátil, Jan (referee) ; Pečiva, Jan (advisor)
The goal of this thesis is to investigate the possibilities of the OGRE visualization library and to implement an application which utilizes both simple and advanced OGRE features. Furhtermore there are explained basics of creating effects using Cg language and connecting them with OGRE library. The Bullet library which is often used in visualization applications for physics calculations is analyzed as well. The second part describes implementation of the demo application. In the end, the results are discussed, including possibilities of future development.
Parametric 2D/3D Models
Šober, Patrik ; Kolář, Martin (referee) ; Zemčík, Pavel (advisor)
The aim of this thesis was to create an application for the creation and manipulation of 2D and 3d models trough parametric construction. The work gradually describe the theoretical basis around the creation and representation of 3D models in computer graphics, the concepts of parametric construction and the introduction of similar applications, including their differences. Next is described method of creating an application based on the create design from the accuired knowledge. Finally, the application was tested, focusing on the testing user interface and the load on the rendering system.
The Spider Game
Ziegler, Martin ; Plch, Tomáš (advisor) ; Bída, Michal (referee)
We discuss the process of designing and of the following realization of our computer game Spider. We talk about the means that the game design uses to accomplish the goals that we have set for the game. We discuss the game's implementation architecture that uses the OGRE library to render the 3D scene, the Awesomium and NaviLibrary libraries to render the 2D user interface that is described in HTML and the Lua library for scripting purposes. We show the technical solution that we have used to extend the Lua library, so that the scripts can start their execution automatically based on the events in the game world, and so that the scripts can pause their execution on demand.
Parametric 2D/3D Models
Šober, Patrik ; Kolář, Martin (referee) ; Zemčík, Pavel (advisor)
The aim of this thesis was to create an application for the creation and manipulation of 2D and 3d models trough parametric construction. The work gradually describe the theoretical basis around the creation and representation of 3D models in computer graphics, the concepts of parametric construction and the introduction of similar applications, including their differences. Next is described method of creating an application based on the create design from the accuired knowledge. Finally, the application was tested, focusing on the testing user interface and the load on the rendering system.
Skeletal Animation for GPUengine
Minařík, Antonín ; Milet, Tomáš (referee) ; Starka, Tomáš (advisor)
This paper deals with studying skeletal animation techniques, and the subsequent design and implementation of skeletal animation extension for the GPUEngine library. The theoretical part describes the techniques of animation, skeletal animation and skinning. The following is an analysis of existing skeletal animation systems. The proposed solution seeks to reduce the data redundancy in the memory while rendering more skeletal models. According to the design a basic skeletal animation system has been implemented. Furthermore, a demonstration application has been created showing the skeletal system's use. The resulting skeletal system can be used in simple 3D applications and can serve as a basis for further works.
The Dungeon Throne: A 3D Dungeon Management Game
Jindrák, Jaroslav ; Ježek, Pavel (advisor) ; Yaghob, Jakub (referee)
Dungeon Keeper is an iconic and genre-defining game that places the player in the role of a dungeon master that has to protect their dungeon against groups of heroic enemies that try to steal the treasures located in the dungeon. However, it does not provide any tools that would allow user created modifications and thus the replayability of the game might not reach its full potential. In this thesis, we examine the dungeon management genre and the aspects of game modifiability and use the knowledge gained from this examination to design a spiritual successor to Dungeon Keeper that offers tools that allow its players to create and distribute modifications that can be applied to the game. We then investigate different tools and approaches that can be used for game development and use those we find to be suitable to implement our game. The game we created is true to the play style of the original Dungeon Keeper and provides an API that can be used in the Lua programming language to create modifications of the game's elements. Powered by TCPDF (www.tcpdf.org)
The Spider Game
Ziegler, Martin ; Plch, Tomáš (advisor) ; Bída, Michal (referee)
We discuss the process of designing and of the following realization of our computer game Spider. We talk about the means that the game design uses to accomplish the goals that we have set for the game. We discuss the game's implementation architecture that uses the OGRE library to render the 3D scene, the Awesomium and NaviLibrary libraries to render the 2D user interface that is described in HTML and the Lua library for scripting purposes. We show the technical solution that we have used to extend the Lua library, so that the scripts can start their execution automatically based on the events in the game world, and so that the scripts can pause their execution on demand.
Graphic Engine with Scripting Support
Pol, Leoš ; Švub, Miroslav (referee) ; Vyskočil, Michal (advisor)
The objective of this bachelor's thesis is to propose solution for a cross connection between specific graphic engine and a skripting language. Implementation this proposal into a demo application and present further continuing of this project.

National Repository of Grey Literature : 11 records found   1 - 10next  jump to record:
Interested in being notified about new results for this query?
Subscribe to the RSS feed.